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Monetization, on the radar

Every article the radar has picked up on Monetization, summarised in a few lines.

ASO. Monetizing Pop Culture: How Game of Vampires Reaches $2M Monthly

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Monetization. Raya's $100M Milestone: What Elite Dating Apps Reveal About Monetization

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Monetization. Moco vs Squad Busters: Supercell's New LiveOps Strategy Decoded

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Market insights. The Expanding Market for Educational Apps: Digitization Opportunity

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Market insights. Horror Games Market Deep Dive: Seasonal Trends and Developer Strategies

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Monetization. MapleStory Idle RPG Hits $164M Revenue in Months

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Monetization. Plarium Crosses $3B Revenue Milestone, Driven by RAID Success

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Monetization. Two Emerging LiveOps Mechanics Shaping Casual Games in 2026

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Market insights. Q1 2025 Hybridcasual Rankings: Puzzle Games Lead Market Shift

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Market insights. Q4 2024 Hypercasual Market: Top Performers and Emerging Trends

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Monetization. miHoYo Reaches $8B in User Spending Driven by Genshin Impact

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Retention. Umbrella Events: How Top Games Layer Rewards Across Multiple Activities

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Market insights. Casual Games H1 2026: Flat Market, Diverging Genre Strategies

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Market insights. Q2 2025 Hybridcasual Leaders: Voodoo and Rollic Dominate Charts

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Monetization. IAP Revenue Distribution Tool: Benchmark Your Monetization Strategy

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Retention. Album Events Drive Engagement in Top Casual Titles: Monopoly GO!, Royal Match, Travel Town

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Monetization. How Strava Reached $170M: Beyond AI, the Real Growth Drivers

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Market insights. How Dream Games Built a $3B Match-3 Empire with Royal Match

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